
Diffuse / Normal / Spec _ 1500 Polys
Diffuse / Normal / Spec _ 1500 Polys
Diffuse / Normal / Spec _ 1100 Polys
Diffuse / Normal / Spec _ 1700 Polys
Unreleased PSN project _ Punchers Impact
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2011-current position; I am lead background artist on this project. Originaly i was supposed to work on every aspect of the art production, but truth is: on this kind of ambitious project, we had to split the responsabilities. I led the background and FX team, and created background assets, most of the level building and lightning/postprocess....

2011
I worked on this project as Lead artist, before i moved at Spiders, for Mars :Warlogs. I left few months before the end of the production. I am very glad that game encountered the success it deserved :) Good work guys.
I established the technical constraints, created some of the Spaceships & Fxs, and led the graphic workflow....
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